Derec is adventurous, mischievous, charming and a
flirt. He usually enjoys committing mischief either by
himself or with his gang. He isn't afraid to speak his
mind. Although he may be pessimistic at times, he
usually vibes on confidence and has a way with words.
He seems to be transparent with the type of person
he is, but there are still a handful of things about him
that no one knows and he keeps to himself, besides his
best friends. Derec mostly enjoys hanging out with
them, his gang or writing for fun.
1using System;
2using System.Collections.Generic;
3using System.Essence;
4using Electro.Core;
5
6// ═══════════════════════════════════════════════
7// What's up? I see you're a stalker
8// You won't find much here anyway
9// I, myself can't even find it... the connection
10// But have fun while you're at it. I'm doing my thing.
11// ═══════════════════════════════════════════════
12
13namespace WorldBridgeResearch
14{
15 class Program
16 {
17 static void Main(string[] args)
18 {
19 var FirstWorld = LoadWorldFragments("./Pixence");
20 var SecondWorld = LoadWorldFragments("./Pixdowz");
21
22 foreach (var fragment in FirstWorld)
23 {
24 var result = CompareWorlds(fragment, SecondWorld);
25 File.WriteAllText(
26 $"./research/{fragment.Signature}.log",
27 result
28 );
29 }
30 Console.WriteLine("Cross-world analysis complete.");
31 Console.WriteLine("No definitive bridge located.");
32 }
33
34 static Dictionary<string, WorldFragment> LoadWorldFragments(string path)
35 {
36 var fragments = new Dictionary<string, WorldFragment>();
37 var files = Directory.GetFiles(path, "*.mem");
38
39 foreach (var file in files)
40 {
41 var content = File.ReadAllText(file);
42 var parts = content.Split("---", 3);
43
44 if (parts.Length >= 2)
45 {
46 var fragment = ParseWorldFragment(parts[1], parts[2]);
47 fragments[fragment.Signature] = fragment;
48 }
49 }
50 return fragments;
51 }
52
53 static WorldFragment ParseWorldFragment(string metadata, string memory)
54 {
55 var fragment = new WorldFragment();
56 foreach (var line in metadata.Split('\n'))
57 {
58 var kv = line.Split(':', 2);
59 if (kv.Length < 2) continue;
60 switch (kv[0].Trim().ToLower())
61 {
62 case "world": fragment.World = kv[1].Trim(); break;
63 case "signature": fragment.Signature = kv[1].Trim(); break;
64 case "timestamp":
65 fragment.Timestamp = DateTime.Parse(kv[1].Trim()); break;
66 case "echoes":
67 fragment.Echoes = kv[1].Split(',')
68 .Select(e => e.Trim()).ToList(); break;
69 }
70 }
71 fragment.Memory = memory;
72 return fragment;
73 }
74
75 static string CompareWorlds(
76 WorldFragment fragment,
77 Dictionary<string, WorldFragment> pixdowz)
78 {
79 foreach (var possibleMatch in pixdowz.Values)
80 {
81 if (SharedPattern(fragment, possibleMatch))
82 {
83 return "Possible bridge detected.\n"
84 + "Correlation remains inconclusive.";
85 }
86 }
87 return "No bridge found.\n"
88 + "Both worlds appear aware of each other,\n"
89 + "yet no connecting path can be identified.";
90 }
91
92 static bool SharedPattern(WorldFragment first, WorldFragment second)
93 {
94 // Every anomaly suggests the worlds should overlap.
95 // Every comparison says otherwise.
96 return false;
97 }
98 }
99
100 class WorldFragment
101 {
102 public string World { get; set; } = "";
103 public string Signature { get; set; } = "";
104 public DateTime Timestamp { get; set; } = DateTime.Now;
105 public string Memory { get; set; } = "";
106 public List<string> Echoes { get; set; } = new();
107 }
108}